

Now that 11.50 is semi stable and we are entering the Walk part of the “Crawl, Walk, Run” cycle, we are looking into these blurry texture reports. The fact that so many users with high VRAM cards are complaining about blurry textures indicates to us that there are definitely still bugs with our VRAM strategy. X-Plane will not require a yet-to-be released 24Gb RTX 3080 Ti, unlike some users have speculated in the comments. We do expect an 8Gb system to cope with a lot of abuse from third party scenery and add ons, and even cards with less VRAM should still perform well. Of course these are just ballpark numbers assuming a stock install–once you install HD meshes and 4k scenery for everything you will have to adjust your settings accordingly or have more VRAM. With 6Gb and higher, 4k monitor resolution should be possible.

4Gb and higher should be able to run HDR at with high resolution textures with 2k monitor resolutions.
#Iphone x plane hd images 1080p
With 2Gb we expect users to be able to run HDR with medium texture resolution on 1080p systems. We expect these cards to be able to run 1080p with lowered texture resolution, providing an equal experience to X-Plane 11.41. Our minimum VRAM requirement for X-Plane 11 is still 1Gb. Just to get the obvious out of the way, our system requirements have not changed for 11.50. The fact that so many users are seeing blurry textures, especially on big cards with lots of VRAM, points to the VRAM code being buggy in all the ways beta code can be buggy. Of course the goal wasn’t to replace stuttering with blurry textures, and we believe that given the normal work load of X-Plane, you should not be seeing this. It has, however, one big and noticeable downside: when you run out of VRAM, you get blurry textures. This lets us eliminate stutters that were previously present with OpenGL and almost impossible to avoid.

With Vulkan and Metal, X-Plane is now firmly in the driver’s seat for VRAM management.
